package tk.hoopy.zedtown.levels;

import tk.hoopy.zedtown.assets.Tile;

public class Chunk {
	
	private int positionX, positionY;
	private Tile[][] tileTable = new Tile[3][3];
	
	public Chunk() {
		
	}
	
	public final void SetPosition(int x, int y) {
		positionX=x;positionY=y;
	}
	
	public final int GetPositionX() {
		return positionX;
	}
	
	public final int GetPositionY() {
		return positionY;
	}
	
	protected final void AddTile(Tile t, int x, int y) {
		tileTable[x][y] = t;
	}
	
	public Tile[][] GetTiles() {
		return tileTable;
	}
	
}
